Even if your game is featured front and center in the App Store it doesn't necessarily mean they'll have financial success. "But you need to have your own strategy and marketing plan to drive sales. You can safely do back flips while hovering, go on and do your tricks. exposure certainly helps, and getting support from Apple is a huge part of the overall puzzle," he said. Hover Timer: Get 3 of 6 - These few upgrades should be able to help you complete goals related to them. "If Apple is tweeting about our game, that's awesome. Then there's all the bonuses being an exclusive iOS app can give you, like a front-page story in the popular "Today" tab in the App Store, tweets from high-up executives like Phil Schiller, and a general pre-launch buzz on the media.īut the quality of the product and a solid independent marketing plan are still the best way to reach a broader audience, Cash said. Download Altos Adventure and enjoy it on your iPhone, iPad. When asked whether developers give Android a "B-list" treatment, Cash said "that is often the case, for a number of reasons," like how easier it is to develop on Apple platforms, or the piracy issues Android is still often plagued by.įor a game that doesn't rely on more secure, harder-to-bypass IAPs, going Apple first "is a no-brainer," studio cofounder Ryan Cash told us. Read reviews, compare customer ratings, see screenshots, and learn more about Altos Adventure. The dotted walls allow you to grind a new game mechanic that changes the flow's pace and requires mastering to be properly taken advantage of. Account icon An icon in the shape of a person's head and shoulders.
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